Salt quasielemental/pf: Difference between revisions

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Revision as of 13:52, 20 September 2014

Small Salt Quasielemental

Small Salt Quasielemental
CR 1 (400 XP)
N Small outsider (elemental)
Init +0; Senses darkvision, 60 ft.; Perception +
Aura dessication
Defense
AC , touch , flat-footed ()
hp 11 (2d10+0)
Fort +3, Ref +0, Will +3
Immune elemental traits, fire
Weaknesses vulnerability to water
Offense
Speed 15 ft., burrow 15 ft., salt glide
Statistics

Str 14, Dex 10, Con 11, Int 8, Wis 11, Cha 11
Base Atk +; CMB +1; CMD 11

Feats
Skills
Skill Points 10
Languages Aquan
SQ death throes

Medium Salt Quasielemental

Medium Salt Quasielemental
CR 3 (800 XP)
N Medium outsider (elemental)
Init +0; Senses darkvision, 60 ft.; Perception +
Aura dessication
Defense
AC , touch , flat-footed ()
hp 30 (4d10+8)
Fort +6, Ref +1, Will +4
Immune elemental traits, fire
Weaknesses vulnerability to water
Offense
Speed 15 ft., burrow 15 ft., salt glide
Statistics

Str 18, Dex 10, Con 15, Int 10, Wis 11, Cha 11
Base Atk +; CMB +4; CMD 14

Feats
Skills
Skill Points 24
Languages Aquan
SQ death throes

Large Salt Quasielemental

Large Salt Quasielemental
CR 5 (1600 XP)
N Large outsider (elemental)
Init +0; Senses darkvision, 60 ft.; Perception +
Aura dessication
Defense
AC , touch , flat-footed ()
hp 60 (8d10+16)
Fort +8, Ref +2, Will +6
Immune elemental traits, fire
Weaknesses vulnerability to water
Offense
Speed 15 ft., burrow 15 ft., salt glide
Statistics

Str 22, Dex 10, Con 15, Int 12, Wis 11, Cha 11
Base Atk +; CMB +7; CMD 17

Feats
Skills
Skill Points 56
Languages Aquan
SQ death throes

Huge Salt Quasielemental

Huge Salt Quasielemental
CR 7 (3200 XP)
N Huge outsider (elemental)
Init +0; Senses darkvision, 60 ft.; Perception +
Aura dessication
Defense
AC , touch , flat-footed ()
hp 85 (10d10+30)
Fort +10, Ref +3, Will +7
Immune elemental traits, fire
Weaknesses vulnerability to water
Offense
Speed 15 ft., burrow 15 ft., salt glide
Statistics

Str 26, Dex 10, Con 17, Int 12, Wis 11, Cha 11
Base Atk +; CMB +10; CMD 20

Feats
Skills
Skill Points 70
Languages Aquan
SQ death throes

Greater Salt Quasielemental

Greater Salt Quasielemental
CR 9 (6400 XP)
N Huge outsider (elemental)
Init +0; Senses darkvision, 60 ft.; Perception +
Aura dessication
Defense
AC , touch , flat-footed ()
hp 123 (13d10+52)
Fort +12, Ref +4, Will +8
Immune elemental traits, fire
Weaknesses vulnerability to water
Offense
Speed 15 ft., burrow 15 ft., salt glide
Statistics

Str 30, Dex 10, Con 19, Int 16, Wis 11, Cha 11
Base Atk +; CMB +12; CMD 22

Feats
Skills
Skill Points 117
Languages Aquan
SQ death throes

Elder Salt Quasielemental

Elder Salt Quasielemental
CR 11 (12800 XP)
N Huge outsider (elemental)
Init +0; Senses darkvision, 60 ft.; Perception +
Aura dessication
Defense
AC , touch , flat-footed ()
hp 152 (16d10+64)
Fort +14, Ref +5, Will +10
Immune elemental traits, fire
Weaknesses vulnerability to water
Offense
Speed 15 ft., burrow 15 ft., salt glide
Statistics

Str 30, Dex 10, Con 19, Int 16, Wis 11, Cha 11
Base Atk +; CMB +12; CMD 22

Feats
Skills
Skill Points 144
Languages Aquan
SQ death throes

Special Abilities

Death Throes (Ex): When killed, if at least half of the damage inflicted to the salt quasielemental was by water, it explodes in a hail of shards that deal damage to anything within 30 feet according to the below table. Those in range take half damage with a Reflex save at the listed DC. The save DC is Constitution-based.

Dessication (Ex): All living creatures within 50 feet of a salt quasielemental take damage according to the below table, half damage with a Fortitude save at the listed DC. Creatures with the Plant type or Water subtype take double damage. The save DC is Constitution-based.

Salt Glide (Ex): A burrowing salt quasielemental can pass through salt and related minerals as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Vulnerability to Water (Ex): A significant amount of water, such as that created by a create water spell, the contents of a large bucket, or a blow from a water elemental, that strikes a salt quasielemental forces the creature to make a DC 20 Fortitude save to avoid taking 2d6 damage. A salt quasielemental that is immersed in water must make a DC 20 Fortitude save each round (this DC increases by +1 each subsequent round) or die, immediately triggering its death throes.

Elemental Size Category Length Weight Ability DC Dessication
Damage
Death Throes
Damage
Small Small 4 ft. 80 lbs. 11 1d3 1d4
Medium Medium 8 ft. 750 lbs. 14 1d6 1d8
Large Large 16 ft. 6,000 lbs. 16 2d4 2d8
Huge Huge 32 ft. 48,000 lbs. 18 2d6 3d8
Greater Huge 32 ft. 48,000 lbs. 20 3d4 4d8
Elder Huge 32 ft. 48,000 lbs. 22 3d6 5d8

References

  • Planescape Monstrous Compendium III, pgs.78,80