Baragon Swiftwind/pf: Difference between revisions

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cr =  |
cr =  |
gender = Male |
gender = Male |
race = Athasian elf |
folk = Athasian elf |
class = psion (nomad) 7 |
class = psion (nomad) 7 |
al = LN |
al = LN |

Latest revision as of 16:08, 20 May 2017

Baragon Swiftwind
CR (400 XP)
Male Athasian elf psion (nomad) 7
LN Medium humanoid (elf, psionic)
Init +6; Senses low-light vision; Perception +0
Defense
AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex)
hp 31 (7d6+7)
Fort +3, Ref +4, Will +5
Resist energy 10
Offense
Speed 40 ft.
Melee +1 cold iron elven longblade +6 (1d8, 18-20/x2)
Psion Powers Known (ML 7th; power points 53; concentration +9):
4th—detect remote viewing, expulsion

3rd—astral caravan, dispel psionics, psionic blast, ubiquitous vision
2nd—detect hostile intent, natural linguist, psionic lock, specified energy adaptation
1st—astral traveler, broker, inertial armor

0—float, psionic repair
Tactics
Before Combat Baragon channels inertial armor and specified energy adaptation for whatever seems to be the most relevant energy type.
During Combat Baragon simply runs, using psionic blast or expulsion as necessary to aid his escape.
Base Statistics Without inertial armor, Baragon's statistics are AC 12, touch 12, flat-footed 10; Resist none.
Statistics

Str 8, Dex 14, Con 12, Int 15, Wis 10, Cha 13
Base Atk +3; CMB +2; CMD 14

Feats Improved Initiative, Quicken Power, Skill Focus (Appraise), Weapon Finesse
Skills Appraise +12, Knowledge (Planes) +12, Sense Motive +7, Survival +10
Languages Common, Elven, Kreen, Saurian
SQ desert adaptation, detect psionics, discipline talents (burst, catfall), elf run, elven magic, nomad's step, weapon familiarity
Gear +1 cold iron elven longblade, King's Eye, ring of protection +1, assorted iron jewelry and gems
Special Abilities

Desert Adaptation (Ex): Athasian elves have a natural resistance to extreme temperatures and aren’t adversely affected by the heat of the day or the chill of the night. They treat extreme heat or cold as if it were only very hot or cold, but suffer normally from abysmal heat, or from magical supernatural heat and cold.

Elf Run (Ex): After a minute of warm–up and a Concentration check (DC 10), Athasian elves can induce an elf run state. This state allows Athasian elves to hustle for long distances as easily as a human can move normally, and run for long distances as easily as a human can hustle. Each day that an Athasian elf continues the elf run, he must make additional Concentration checks to maintain his Athasian elf run state: A trivial check (DC 10) on the second day, an easy check (DC 15) on the third day, an average check (DC 20) on the fourth day, a difficult check (DC 30) on the fifth day, and an heroic check (DC 40) on the sixth day. Once the Athasian elf fails his Concentration check, he loses the elf run benefits and suffers normal penalties for extended hustling and running. After a full day’s rest, the Athasian elf may attempt again to induce an elf run state. With a group of Athasian elves, runners add their leader’s Charisma bonus both to their movement rate and to any Fortitude checks related to movement.

References