Clockwork Horror/pf: Difference between revisions

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{{stat PF|
{{stat PF|
nameor = Electrum Horror |
nameor = Electrum Horror |
cr = 4 |
cr = 3 |
al = Always LE |
al = Always LE |
sz = s |
sz = s |

Revision as of 16:38, 21 May 2010

All clockwork horrors share the following traits:

Linked Mind (Ex) All clockwork horrors within 10 miles of a gold, platinum, or adamantine horror are in constant communication. If one is aware of a particular danger, they all are. If one in a particular group is not flat-footed, none of them are. No clockwork horror in such a group is considered flanked, unless they all are.

Spell Vulnerability (Ex) A clockwork horror is susceptible to the shatter spell, which blinds it for 1d4+1 rounds.

Copper Horror

Copper Horror
CR 1 (400 XP)
Always LE Small construct
Init +1; Senses darkvision 60 ft., low-light vision, Perception +6
Defense
AC 17, touch 12, flat-footed 16 (+1 size, +1 Dex, +5 natural)
hp 24 (2d10+13)
Fort +0, Ref +1, Will +1
Immune electricity
SR 12
Weaknesses shatter
Offense
Speed 40 ft.
Melee razor saw +2 (1d6)
Spell-Like Abilities (CL 2ndth; concentration Expression error: Unexpected < operator.Expression error: Unrecognized word "nd".):
1/day—shocking grasp
Statistics

Str 10, Dex 13, Con —, Int 4, Wis 12, Cha 4
Base Atk +2; CMB +1; CMD 12

Feats Toughness
Skills Perception +6
Skill Points 2
Languages Clockwork Horror, mindlink (10 miles)
SQ construct traits, linked mind, spell vulnerability
Ecology
Environment Any land and underground
Organization Component (3-8)
Treasure 50% coins, 50% goods (gems only)
Special Abilities

Shocking Grasp (Sp) Once per day, a copper horror can generate a shocking grasp effect, allowing it to deal 2d6 points of electricity damage with a successful melee touch attack.

Electrum Horror

Electrum Horror
CR 3 (800 XP)
Always LE Small construct
Init +2; Senses darkvision 60 ft., low-light vision, Perception +2
Defense
AC 19, touch 12, flat-footed 18 (+1 size, +1 Dex, +7 natural)
hp 32 (4d10+10)
Fort +1, Ref +2, Will +3
Immune electricity
SR 17
Weaknesses shatter
Offense
Speed 30 ft.
Melee razor saw +5 (1d8+1)
Ranged pressure dart +5 (2d4+1)
Statistics

Str 12, Dex 13, Con —, Int 5, Wis 14, Cha 5
Base Atk +4; CMB +4; CMD 15

Feats Point Blank Shot, Precise Shot
Skills Climb +8
Skill Points 4
Languages Clockwork Horror, mindlink (10 miles)
SQ construct traits, linked mind, spell vulnerability
Ecology
Environment Any land and underground
Organization Pair of component (3-8)
Treasure 50% coins, 50% goods (gems only)

Reference

  • Dragon #350, pg. 62
  • Monster Manual II, pp. 47-49