Facet/pf

From Timaresh
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Racial Traits

  • +2 Constitution, +2 Strength: Facets are strong and hardy, due to their harsh origins and nature.
  • Outsider(native): Facets are Outsiders native to the Plane of Salt.
  • Elemental traits: Immunity to bleed, paralysis, poison, sleep effects, and stunning. Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack. Does not breathe, eat, or sleep. Facets have the Elemental subtype for purposes of bane weapons or type-based targeting.
  • Salt Body: Facets are immune to Dehydration or Dessication effects.
  • Medium: Medium creatures gain no bonuses or penalties due to their size.
  • Slow: Facets have a base speed of 20 feet.
  • Darkvision(60ft): Facet can see perfectly in the dark up to a range of 60 feet.
  • Sharpened Fingers: Facets have two Claw natural attacks, dealing damage as creatures of their size.
  • Dessicate: A facet's natural attacks deal an additional 1d4 constitution damage against any creature with fluids such as blood. Creatures with the Water subtype take 1d6 constitution damage instead.
  • Hatred(water): Facets gain a +1 racial bonus on attacks against creatures with the Water subtype.
  • Languages: Facets begin speaking Aquan, Facets with high intelligence scores can take the following bonus languages; Common, Ignan, Terran or Auran.

Facets are a playable species, with +1 LA