Rowan Darkwood/pf

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Rowan Darkwood
CR 25 (1638400 XP)
Male {{{folk}}} ranger 20/divine scion of Heimdall 6
CN Medium humanoid
Init +8; Senses darkvision 300 ft., hears all sounds within 500 ft.; Perception +34
Defense
AC 30, touch 18, flat-footed 30 (+0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural)
hp 277 hp (10+20d10+6d8+130)
Fort +19, Ref +20, Will +16
Defensive Abilities improved evasion
Immune fire (120 points)
Resist sonic 30
Offense
Speed 40 ft.
Melee +2 bane (giant) bastard sword (2H) +33/+28/+23/+18 (1d10+11, 19-20/x2, +2d6 vs. giants)
Special Attacks favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter
Ranger Spells Prepared (CL 26th; concentration +31):
4thcure serious wounds x2, freedom of movement, nondetection x2

3rdinstant enemy, life bubble, neutralize poison, remove disease, repel vermin
2ndacute senses, barkskin, hunter's lore, protection from energy, spike growth, versatile weapon

1stendure elements, entangle, glide, jump, longstrider x2, resist energy, unbreakable heart
Tactics
Before Combat Duke Darkwood casts barkskin, protection from energy (fire), resist energy (sonic), and longstrider in that order. Further, each day he casts nondetection when he awakens, and a second nondetection before he goes to bed.
During Combat Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe. He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves.
Base Statistics Without barkskin, protection from energy, resist energy, and longstrider, Darkwood's statistics are AC 25, touch 18, flat-footed 25; Immune none; Resist none; Speed 30 ft.
Statistics

Str 24, Dex 18, Con 21, Int 18, Wis 21, Cha 19
Base Atk +24; CMB +31; CMD 45

Feats Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, Vital Strike, Weapon Focus (Blades, Heavy)
Skills Bluff +27, Diplomacy +33, Intimidate +27, Knowledge (Local) +33, Knowledge (Nature) +27, Knowledge (Planes) +39, Perception +34, Sense Motive +34, Stealth +21, Survival +34
SQ camouflage, divine gift, divine wrath, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), hide in plain sight, hunter's bond (companions), improved quarry, master hunter, opposition alignment (evil), swift tracker, track +10, wild empathy +24, woodland stride
Gear +2 bane (giant) bastard sword, splint mail +3, boots of teleportation, brooch of shielding, ioun stone (iridescent spindle), portable hole, ring of protection +5
Special Abilities

Divine Gift (Su): In lieu of the usual domain specialization granted to a divine scion, Duke Darkwood was granted the ability to see perfectly in any light up to 100 yards, and to be able to hear any sound within 500 feet of himself regardless of obstacle.