Trilloch: Difference between revisions

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{{Creature}}
Invisible, intangible, and often unknown, the trilloch yet influences things more than many are aware.  Unseen to all, this creature makes itself apparent only to those with the aid of ''detect magic'', at which time its true face appears — a pulsating aura of negative energy.
Invisible, intangible, and often unknown, the trilloch yet influences things more than many are aware.  Unseen to all, this creature makes itself apparent only to those with the aid of ''detect magic'', at which time its true face appears — a pulsating aura of negative energy.
'''Trilloch<ref>{{cite |title=Planescape MCIII |pagenum=pp. 108-109}}</ref>:''' AC N/A; MV Fl 12 (A); HD N/A; THAC0 N/A; #AT N/A; Dmg N/A; SA Induce violence, aid attacks; SD Invisibility, immunities; SW ''Dispel magic'', ''banishment''; MR Nil; SZ S-M (2'-6' diameter); ML Unsteady (5-7); Int Animal (1); AL TN; XP 650.


The trilloch was first discovered in the country of Knell on an unnamed [[Prime]] world.  It was there that it first received its name, a term which in Planar trade roughly translates to "eater of death", referring to its chosen food source: the life forces of dying creatures.
The trilloch was first discovered in the country of Knell on an unnamed [[Prime]] world.  It was there that it first received its name, a term which in Planar trade roughly translates to "eater of death", referring to its chosen food source: the life forces of dying creatures.
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The trilloch is not truly malicious, wanting only to feed.  However, its actions unavoidably bring about harm, and thus many consider it an evil being.  Despite this, it is as likely to attach itself to a paladin traveling the Lower Planes and smiting evil as it is a warlord wreaking carnage through the armies of opposing nations.  It can only feed on the dying life forces of sufficiently complex creatures, however.  Micro-organisms, insects, small worms, and other such creatures do not have enough life energy to feed the trilloch, but any larger and more complex creature is a potential food source for the being.
The trilloch is not truly malicious, wanting only to feed.  However, its actions unavoidably bring about harm, and thus many consider it an evil being.  Despite this, it is as likely to attach itself to a paladin traveling the Lower Planes and smiting evil as it is a warlord wreaking carnage through the armies of opposing nations.  It can only feed on the dying life forces of sufficiently complex creatures, however.  Micro-organisms, insects, small worms, and other such creatures do not have enough life energy to feed the trilloch, but any larger and more complex creature is a potential food source for the being.


==Abilities==
==Reference==
 
* {{cite |title=Planescape MCIII |pagenum=pp. 108-109}}
Trillochs have two abilities which they can bring to bear in order to encourage death.  The first of these abilities increases the potential for combat within its radius; any creatures with Intelligence 1 or lower within 60 feet of the trilloch (anywhere within its body, that is) quickly turn vicious, striking out at any other beings they can reach.  On top of this, all beings within the trilloch's body receive +3 to morale checks, being more inclined to fight to the death.  More intelligent creatures may receive a saving throw vs. spell to avoid the influence towards violence, but if they fail, they spend the next 1d6 rounds attacking anything nearby they perceive as an enemy.  If no enemies are within range, they instead spend 1d4 rounds attacking all others nearby.  The direct influence ceases after this period for creatures with greater than animal intelligence, but often the fighting continues afterwards; something the trilloch counts on.  However, those that do fight off the influence of the trilloch or survive until its end need not make any further checks for direct mental influence for the next 24 hours; this save is necessary only upon initial contact.
 
The second ability of the trilloch increases the potential for death to result from this combat.  All violent actions performed within the trilloch's body are more effective thanks to the negative energies of the creature.  Those fighting within its aura receive a +1 bonus to all attack and damage rolls made there.
 
Given its immaterial state, little can directly affect the trilloch.  However, there are two ways to get rid of it once it is spotted.  First, a ''dispel magic'' cast upon it drives it off, forcing it to find somewhere else to feed.  Second, a ''banishment'', or another similar spell or ability, sends it back to the Negative Energy Plane.
 
==References==
<references/>


[[Category:Aggression]]
[[Category:Aggression]]

Revision as of 17:30, 8 September 2007

Statistics
Pathfinder

Invisible, intangible, and often unknown, the trilloch yet influences things more than many are aware. Unseen to all, this creature makes itself apparent only to those with the aid of detect magic, at which time its true face appears — a pulsating aura of negative energy.

The trilloch was first discovered in the country of Knell on an unnamed Prime world. It was there that it first received its name, a term which in Planar trade roughly translates to "eater of death", referring to its chosen food source: the life forces of dying creatures.

Appearance

As mentioned, this creature is entirely undetectable without the aid of detect magic to spot it (and even that spell can only spot the creature from within 60 feet). Even with such a spell, only the most focused segment of its essence can be seen, a rippling aura of energy between two and six feet across. Its full body encompasses a zone 120 feet wide, and it has the ability to feed on the final life energies of any beings that fall dead within this area. Since it can do nothing to harm others directly, however, it is forced to push them to naturally kill one another, causing violence and aggression amongst all living things within this radius.

Though native to the Negative Energy Plane, trillochs are rarely noticed there, being just yet another gathering of negative energy. They are much more commonly found elsewhere in the multiverse. Occasionally, a trilloch will find a host of sorts, a being especially adept at bringing about the deaths of others. The trilloch invisibly follows this host, feeding on the carnage they leave in their wake.

The trilloch is not truly malicious, wanting only to feed. However, its actions unavoidably bring about harm, and thus many consider it an evil being. Despite this, it is as likely to attach itself to a paladin traveling the Lower Planes and smiting evil as it is a warlord wreaking carnage through the armies of opposing nations. It can only feed on the dying life forces of sufficiently complex creatures, however. Micro-organisms, insects, small worms, and other such creatures do not have enough life energy to feed the trilloch, but any larger and more complex creature is a potential food source for the being.

Reference

  • Planescape MCIII, pp. 108-109