CR 4 (1200 XP)
Always LN Medium construct (extraplanar (Mechanus), lawful)
Init +4; Senses all-around vision, low-light vision, darkvision 60 ft.; Perception +11 (+15 visual)
AC 20, touch 14, flat-footed 16 (+1 shield, +4 Dex, +5 natural)
hp 47 (5d10+20)
Fort +1, Ref +5, Will +3
Immune construct traits
Resist acid, cold, and fire resistance 10
Speed 30 ft.
Melee 2 mwk longsword +3 (1d8+3)
Ranged 2 mwk longbow +6 (1d8/x3)
Str 16, Dex 18, Con —, Int 14, Wis 15, Cha 12
Feats Multiweapon Fighting, Two-Weapon Defense, Weapon Focus (longbow)
Skills Craft (any one) +9, Knowledge (any two) +9, Perception +11 (+15 visual), Sense Motive +9
Skill Points 20
Languages Common, Modron
SQ all-around vision, coordinated ally, fixed initiative (6), repetitive attack
Usual Gear 2 mwk longswords, 2 mwk longbows
All-Around Vision (Ex): The sensory organs on all sides of a quadrone allow it to look in any direction, bestowing a +4 racial bonus on Perception checks for visual stimuli. Opponents gain no flanking bonuses when attacking a quadrone.
Coordinated Ally (Ex): Quadrones work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, quadrones gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).
Fixed Initiative (Ex): Quadrones are rigid in their action, even in the most chaotic situations. As a result, a quadrone's initiative check is always 6. When combat begins, a quadrone uses this number as its initiative — it never rolls an initiative check.
Repetitive Attack (Ex): If a quadrone makes a full-attack action against the same target on consecutive turns, it gains a +2 bonus on its attack rolls. Changing targets or performing any other action causes the quadrone to lose this bonus.
Skills: Quadrones have a +2 racial bonus on Perception checks.
Winged quadrones have the following modifications:
Speed 30 ft., fly 30 ft. (poor)
Ranged mwk longbow +10 (1d8/x3)
Skills Craft (any one) +9, Fly +7, Knowledge (any one) +9, Perception +11 (+15 visual), Sense Motive +9
|10||You can identify this creature as a modron, a construct native to the Clockwork Nirvana of Mechanus. This result reveals all construct traits.|
|19||You recognize this as a quadrone, a supervisory and tactical modron.|
|24||You know the details of all-around vision and repetitive attack.|
|29||You recognize if this is a true modron, a rogue modron, or an exile.|
- Dragon #354 - Return of the Modrons, pgs.45-46,48