Frost giant/pf: Difference between revisions
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Latest revision as of 11:14, 29 March 2013
Frost giant
CR 9 (6400 XP)
Often CE Large humanoid (cold, giant)
Init -1; Senses low-light vision; Perception +10
Defense AC 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
hp 133 (14d8+70)
Fort +14, Ref +3, Will +6
Defensive Abilities rock catching Immune cold Weaknesses vulnerability to fire Offense Speed 40 ft. Melee greataxe +18/+13 (3d6+13) or 2 slams +18 (1d8+9) Ranged rock +9 (1d8+13) Space 10 ft.; Reach 10 ft. Special Attacks rock throwing (120 ft.)
Statistics Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 Feats Cleave, Great Cleave, Improved Overrun, Improved Sunder, Martial Weapon Proficiency (greataxe), Power Attack, Skill Focus (Stealth)
Skills Climb +13, Craft (any one) +7, Intimidate +7, Perception +10, Stealth +2 (+6 in snow); Racial Modifiers +4 Stealth in snow
Skill Points 28 Languages Common, Giant Ecology
Environment cold mountains
Organization solitary, gang (3–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 35% noncombatants, 1 adept or sorcerer of 3rd–5th level, 1–4 winter wolves, and 2–3 ogres), or tribe (21–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 barbarian or ranger jarl of 7th–9th level; and 15–36 winter wolves, 13–22 ogres, and 1–2 young white dragons)
Treasure standard (chain shirt, greataxe, other treasure)
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