Lissandra/pf

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Lissandra
CR 8 (4800 XP)
Female human wizard (conjurer) 9
NG Medium humanoid
Init -1; Senses Perception +5
Defense
AC 14, touch 11, flat-footed 14 (-1 Dex, +3 armor, +2 deflection)
hp 49
Fort +5, Ref +2, Will +6
Offense
Speed 30 ft.
Melee +1 striking staff +8 (1d6+4)
Wizard Spells Prepared (CL 9th; concentration +13):
(4/5*/5*/4*/3*/1*, DC 14+level; *: Greater Spell Focus, DC 16+level)

5thhostile juxtaposition, teleport
4tharcane eye, charm monster*, dimension door x2
3rdablative barrier, fly, lightning bolt x2, suggestion*
2nddetect thoughts, retrieve item, warp sense x3, web
1stcharm person* x2, comprehend languages, grease, magic missile x2
0 (at will)detect magic, drench, open/close, prestidigitation

Prohibited Schools Illusion, Necromancy
Tactics
Before Combat If Lissandra expects combat in the near-future, she'll prepare with a casting of ablative barrier, shield through her arcane bond, and a single charge of her wand. This increases her Dexterity to 12, her Initiative bonus to +1, her Reflex save bonus to 4, and her AC to 20, 13 touch, 19 flat-footed, as well as converting the first 5 points of any attacks that deal lethal damage to nonlethal up to 45 (and giving her DR 5/– against nonlethal attacks).
During Combat Lissandra, oddly for most wizards, prefers to fight in close combat, attacking with her staff of striking intermixed with magic missile or lightning bolt, and following each attack with a usage of shift to keep distance from her opponents.
Morale If Lissandra is reduced to half health or combat looks to be going badly for her, she attempts to escape via dimensional steps or teleport. If this fails, she instead runs for the nearest portal with a gate key and leaps through in hopes that her opponent lacks the key.
Statistics

Str 12, Dex 8, Con 15, Int 18, Wis 10, Cha 15
Base Atk +4; CMB +5; CMD 14

Feats Arcane Strike, Combat Casting, Disruptive Spell, Greater Spell Focus (Enchantment), Scribe Scroll, Spell Focus (Enchantment), Spell Penetration, Steward of the Great Beyond
Skills Bluff +6, Diplomacy +11, Fly +5, Knowledge (Factions) +16, Knowledge (Local) +16, Knowledge (Planes) +16, Perception +5, Sense Motive +6, Spellcraft +16
Skill Points 63
Languages Common, Abyssal, Auran, Celestial, Infernal
SQ arcane bond (staff), dimensional steps, shift (7/day)
Gear +1 striking staff, amulet of elemental strife, boots of levitation, bracers of armor +3, ring of counterspells (lightning bolt), ring of protection +2, bandages of rapid recovery, wand of cat's grace (38 charges), potion of haste, oil of dispel magic, scroll of baleful polymorph, scroll of heroism, spellbook (contains all prepared spells plus all 0-level spells; 1stant haul, detect undead, mage armor, obscuring mist, shield, unseen servant; 2ndfog cloud; 3rddeep slumper, secret page; 4thball lightning, greater darkvision; 5thoverland flight)
Special Abilities

Shift (Su): Lissandra can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. Lissandra must be able to see the space that she is moving into. She cannot take other creatures with her when she uses this ability. She can move 5 feet for every two wizard levels she possesses (minimum 5 feet). She can use this ability a number of times per day equal to 3 + her Intelligence modifier.

Dimensional Steps (Sp): Lissandra can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. She can bring other willing creatures with her, but she must expend an equal amount of distance for each additional creature brought with her.

Reference

  • Uncaged: Faces of Sigil, pg.61