Rowan Darkwood/pf: Difference between revisions

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heal =  |
heal =  |
def = hard to kill, improved evasion |
def = hard to kill, improved evasion |
dr = |
dr = 10/epic |
imm = environmental effects, fire (120 points), gas |
imm = environmental effects, fire (120 points), gas |
res = sonic 30 |
res = sonic 30 |
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r = 18 |
r = 18 |
w = 14 |
w = 14 |
specsave = |
specsave = +4 vs. sonic dmg |
spd = 40 ft. |
spd = 40 ft. |
melee1 = ''+2 bane (giant)'' bastard sword (2H) +30/+25/+20/+25(1d10+12, 19-20/x2, +2d6 vs. giants) |
melee1 = ''+2 bane (giant)'' bastard sword (2H) +30/+25/+20/+25 (1d10+12, 19-20/x2, +2d6 vs. giants) |
range1 =  |
range1 =  |
space =  |
space =  |
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bab = 20 |
bab = 20 |
satk = champion's strike, favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter, mythic power (15/day, surge +1d8) |
satk = champion's strike, favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter, mythic power (15/day, surge +1d8) |
spell1 = '''4th'''&mdash;''cure serious wounds'', ''freedom of movement'', ''nondetection'' x2<br>
spell1 = '''4th'''&mdash;''cure serious wounds''(M), ''freedom of movement'', ''nondetection'' x2<br>
'''3rd'''&mdash;''instant enemy'', ''life bubble'', ''neutralize poison'', ''repel vermin''<br>
'''3rd'''&mdash;''instant enemy'', ''life bubble'', ''neutralize poison'', ''repel vermin''<br>
'''2nd'''&mdash;''acute senses'', ''barkskin'', ''hunter's lore'', ''protection from energy'', ''spike growth'', ''versatile weapon''<br>
'''2nd'''&mdash;''acute senses'', ''barkskin''(M), ''hunter's lore'', ''protection from energy'', ''spike growth'', ''versatile weapon''<br>
'''1st'''&mdash;''endure elements'', ''entangle'', ''glide'', ''longstrider'', ''resist energy'', ''unbreakable heart'' |
'''1st'''&mdash;''endure elements''(M), ''entangle''(M), ''glide'', ''longstrider'', ''resist energy''(M), ''unbreakable heart'' |
spclass1 = rng |
spclass1 = rng |
spcl1 = 20 |
spcl1 = 20 |
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sla =  |
sla =  |
cl =  |
cl =  |
befcomb = Duke Darkwood casts ''barkskin'', ''protection from energy'' (fire), ''resist energy'' (sonic), ''freedom of movement'', and ''longstrider'' in that order.  Further, each day he casts ''nondetection'' and ''life bubble'' on himself when he awakens, and a second ''nondetection'' before he goes to bed.  |
befcomb = Duke Darkwood casts augmented ''barkskin''(M), ''protection from energy'' (fire), ''resist energy''(M) (sonic), ''freedom of movement'', and ''longstrider'' in that order.  Further, each day he casts ''nondetection'' and ''life bubble'' on himself when he awakens, and a second ''nondetection'' before he goes to bed.  |
durcomb = Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe.  He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves.  |
durcomb = Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe.  He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves.  |
basestat = Without ''barkskin'', ''protection from energy'', ''resist energy'', ''freedom of movement'', ''longstrider'', and ''life bubble'', Darkwood's statistics are '''AC''' 25, touch 18, flat-footed 25; '''Immune''' none; '''Resist''' none; '''Speed''' 30 ft. |
basestat = Without augmented ''barkskin''(M), ''protection from energy'', ''resist energy''(M), ''freedom of movement'', ''longstrider'', and ''life bubble'', Darkwood's statistics are '''AC''' 25, touch 18, flat-footed 25; '''DR''' none; '''Immune''' none; '''Resist''' none; no save bonus v.s sonic; '''Speed''' 30 ft. |
morale =  |
morale =  |
str = 26 |
str = 26 |
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sq = amazing initiative, camouflage, divine gift, endless hatred, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), force of will, hide in plain sight, hunter's bond (companions), imprinting hand, improved quarry, longevity, maximized critical, master hunter, mythic saving throws, mythic sight, penetrating damage, recuperation, swift tracker, track +10, wild empathy +24, woodland stride |
sq = amazing initiative, camouflage, divine gift, endless hatred, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), force of will, hide in plain sight, hunter's bond (companions), imprinting hand, improved quarry, longevity, maximized critical, master hunter, mythic saving throws, mythic sight, penetrating damage, recuperation, swift tracker, track +10, wild empathy +24, woodland stride |
gear = ''+2 bane (giant)'' bastard sword, splint mail +3, ''boots of teleportation'', ''brooch of shielding'', ''ioun stone'' (iridescent spindle), ''portable hole'', ''ring of protection +5'' |
gear = ''+2 bane (giant)'' bastard sword, splint mail +3, ''boots of teleportation'', ''brooch of shielding'', ''ioun stone'' (iridescent spindle), ''portable hole'', ''ring of protection +5'' |
feats = Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (K:Planes), Staggering Critical, Stunning Critical, [[Faction Guide Factions#Unwritten Destiny|Unwritten Destiny]], Vital Strike, Weapon Focus (Blades, Heavy) |
feats = Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will(M), Lightning Reflexes, Mythic Spell Lore, Power Attack(M), Skill Focus (K:Planes), Staggering Critical, Stunning Critical, [[Faction Guide Factions#Unwritten Destiny|Unwritten Destiny]], Vital Strike, Weapon Focus (Blades, Heavy) |
skills = Bluff +25, Diplomacy +25, Intimidate +28, Knowledge (Local) +24, Knowledge (Nature) +27, Knowledge (Planes) +30, Knowledge (Religion) +24, Perception +33, Sense Motive +33, Stealth +27, Survival +29 |
skills = Bluff +25, Diplomacy +25, Intimidate +28, Knowledge (Local) +24, Knowledge (Nature) +27, Knowledge (Planes) +30, Knowledge (Religion) +24, Perception +33, Sense Motive +33, Stealth +27, Survival +29 |
}}
}}

Revision as of 00:10, 6 September 2013

Rowan Darkwood
CR 23 (819200 XP)
Male {{{folk}}} ranger 20/champion 6
CN Medium humanoid
Init +14; Senses blindsense 30 ft.; Perception +33
Defense
AC 30, touch 18, flat-footed 30 (+0 Dex, +7 armor, +3 enhancement, +5 deflection, +5 natural)
hp 240 (20d10+100+30)
Fort +17, Ref +18, Will +14; +4 vs. sonic dmg
Defensive Abilities hard to kill, improved evasion
DR 10/epic
Immune environmental effects, fire (120 points), gas
Resist sonic 30
Offense
Speed 40 ft.
Melee +2 bane (giant) bastard sword (2H) +30/+25/+20/+25 (1d10+12, 19-20/x2, +2d6 vs. giants)
Special Attacks champion's strike, favored enemy (aberrations +2, elves +2, evil outsiders +4, giants +8, undead +2), master hunter, mythic power (15/day, surge +1d8)
Ranger Spells Prepared (CL 20th; concentration +26):
4thcure serious wounds(M), freedom of movement, nondetection x2

3rdinstant enemy, life bubble, neutralize poison, repel vermin
2ndacute senses, barkskin(M), hunter's lore, protection from energy, spike growth, versatile weapon

1stendure elements(M), entangle(M), glide, longstrider, resist energy(M), unbreakable heart
Tactics
Before Combat Duke Darkwood casts augmented barkskin(M), protection from energy (fire), resist energy(M) (sonic), freedom of movement, and longstrider in that order. Further, each day he casts nondetection and life bubble on himself when he awakens, and a second nondetection before he goes to bed.
During Combat Should things descend to direct combat, Darkwood shows no hesitation in striking at his enemies directly with his enchanted blade, totally confident through decades of experience at his abilities in melee against any sort of foe. He constantly uses Power Attack in concert with Furious Focus, first using Greater Sunder coupled with Vital Strike and Devastating Strike to destroy his opponent's equipment before striking at the person themselves.
Base Statistics Without augmented barkskin(M), protection from energy, resist energy(M), freedom of movement, longstrider, and life bubble, Darkwood's statistics are AC 25, touch 18, flat-footed 25; DR none; Immune none; Resist none; no save bonus v.s sonic; Speed 30 ft.
Statistics

Str 26, Dex 18, Con 20, Int 18, Wis 23, Cha 21
Base Atk +20; CMB +28; CMD 42

Feats Alertness, Cleave, Combat Casting, Critical Focus, Devastating Strike, Endurance, Favored Defense, Furious Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Iron Will(M), Lightning Reflexes, Mythic Spell Lore, Power Attack(M), Skill Focus (K:Planes), Staggering Critical, Stunning Critical, Unwritten Destiny, Vital Strike, Weapon Focus (Blades, Heavy)
Skills Bluff +25, Diplomacy +25, Intimidate +28, Knowledge (Local) +24, Knowledge (Nature) +27, Knowledge (Planes) +30, Knowledge (Religion) +24, Perception +33, Sense Motive +33, Stealth +27, Survival +29
SQ amazing initiative, camouflage, divine gift, endless hatred, favored terrain (mountain +4, plains +2, urban +4, Ysgard +4), force of will, hide in plain sight, hunter's bond (companions), imprinting hand, improved quarry, longevity, maximized critical, master hunter, mythic saving throws, mythic sight, penetrating damage, recuperation, swift tracker, track +10, wild empathy +24, woodland stride
Gear +2 bane (giant) bastard sword, splint mail +3, boots of teleportation, brooch of shielding, ioun stone (iridescent spindle), portable hole, ring of protection +5
Special Abilities

References