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CR 10 (9600 XP)
Always NG Large outsider (Extraplanar (Elysium), Good, Guardinal)
Init +6; Senses darkvision 60 ft., detect evil, detect magic, low-light vision, see invisibility; Perception +19
AC 25, touch 12, flat-footed 22 (+2 Dex, +1 dodge, +13 natural, -1 size)
hp 110 (13d10+39)
Fort +11, Ref +10, Will +11; +4 vs. poison
Defensive Abilities uncanny dodge
DR 10/evil or silver
Immune electricity, petrification
Resist cold 10, sonic 10
SR 21
Speed 30 ft.
Melee 2 claws +17 (1d6+5 plus grab), bite +17 (1d8+5)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th; concentration +16; ranged touch +15):
Constant—detect evil, detect magic, see invisibility, speak with animals

At will—aid, daylight, deep slumber (DC 17), detect thoughts (DC 16), dimension door, dispel magic, hold monster (DC 19), magic circle against evil (self only), magic missile, polymorph, solid fog
3/day—heal (DC 10), neutralize poison, remove disease

1/day—holy word (DC 21)
Wizard Spells Prepared (CL 12th; concentration +17):
6th—envious urge, mass suggestion

5th—Merciful cone of cold, dismissal, teleport
4th—confusion, fire shield, scrying, Merciful wall of fire
3rd—clairaudience/clairvoyance, daylight, heroism, magic circle against evil, suggestion
2nd—compassionate ally, glitterdust, invisibility, locate object, touch of idiocy
1st—charm person, color spray, feather fall, hypnotism, polypurpose panacea

0—daze, detect poison, flare, light

Str 20, Dex 14, Con 17, Int 20, Wis 17, Cha 18
Base Atk +13; CMB +19; CMD 31

Feats Combat Casting, Dodge, Improved Initiative, Merciful Spell, Skill Focus (Knowledge (Planes)), Spell Focus (Enchantment), Spell Penetration
Skills Appraise +18, Diplomacy +20, Heal +16, Intimidate +17, Knowledge (Arcana) +21, Knowledge (Local) +21, Knowledge (Planes) +27, Knowledge (Religion) +21, Perception +19, Sense Motive +19, Spellcraft +18
Skill Points 143
Languages Abyssal, Celestial, Common, Draconic, Infernal; speak with animals, truespeech
SQ lay on hands (6d6, 10/day, as a 13th-level paladin)
Environment Outer Planes
Organization Solitary
Treasure standard
Special Abilities

Uncanny Dodge (Ex): While on Elysium, ursinals can react to danger before their senses would normally allow them to do so. They retain their Dexterity bonuses to Armor Class even when caught flat-footed. They lose this ability on other planes.


  • Book of Exalted Deeds, pp.174-175
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