CR 1/2 (200 XP)
Often LN Diminutive magical beast (Extraplanar (Various))
Init +2/-18; Senses low-light vision, darkvision 60 ft.; Perception +5
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 3 (1d10-2)
Fort +0, Ref +4, Will +2
Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.
Str 1, Dex 15, Con 6, Int 5, Wis 15, Cha 6
Feats Skill Focus (Perception)
Skills Fly +12, Perception +5
Skill Points 1
Languages Common (cannot speak), Streaker
Environment any habitable outer plane
Organization solitary, pair, or flock (3-12)
Planar Navigation (Su): By navigating along multidimensional paths, an astral streaker can travel any overland trip on the planes in half the normal time, and can travel between points while ignoring local travel requirements such as the Traveler's Way on Elysium. On any planes whose overland travel times are random, an astral streaker instead always takes the minimum amount of time to reach its destination.
For Player Characters
An astral streaker familiar can be summoned using the Improved Familiar feat; an arcane spellcaster must be lawful-aligned and at least 5th level to acquire an astral streaker familiar.
Astral Streaker Lore
|15||You recognize this as an astral streaker, an intelligent bird used as a messenger across the planes.|
|20||You know the details of planar navigation.|
- In the Cage, pg.70