Benazir Singh/pf


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Benazir Singh
CR 15 (51200 XP)
Female human paladin of Surya 16
LG Medium humanoid (human)
Init +0; Senses Perception +3
Aura courage (10 ft.), faith (10 ft.), justice (10 ft.), resolve (10 ft.)
Defense
AC 19, touch 10, flat-footed 19 (+9 armor, +0 Dex)
hp 124 (16d10+32)
Fort +16, Ref +9, Will +17
Immune charm, disease, fear
Offense
Speed 30 ft.
Melee +1 holy talwar +22/+17/+12/+7 (1d6+5/16-20)
Special Attacks channel positive energy (DC 20, 8d6), smite evil 6/day (+2 attack and AC, +16 damage)
Spell-Like Abilities (CL 16th; concentration +18):
At will—detect evil
Paladin Spells Prepared (CL 13th; concentration +15):
4th—restoration

3rd—angelic aspect, daylight
2nd—bestow grace, delay disease x2, soothing word

1st—cure light wounds x2, diagnose disease x2
Tactics
During Combat When matters come to combat, Benazir charges in upon her horse using Ride-By Attack and Trample to strike at her foes, tending to eschew spellcraft as her preparations are rarely tilted towards combat. If necessary she will dismount (and possibly cast angelic aspect) to face a foe she cannot otherwise strike at, but only as a last resort.
Statistics

Str 18, Dex 10, Con 14, Int 10, Wis 16, Cha 14
Base Atk +16; CMB +20; CMD 30

Feats Critical Focus, Improved Critical (talwar), Mounted Combat, Power Attack, Ride-By Attack, Sun Striker, Trample, Vital Strike, Weapon Focus (talwar)
Skills Diplomacy +8, Handle Animal +10, Heal +15, Knowledge (religion) +10, Linguistics +1, Profession (law) +10, Ride +15, Sense Motive +13
Languages Rekhta, Common
SQ aura, code of conduct, divine bond (mount), lay on hands (8d6, 10/day), mercies (blinded, cursed, dazed, fatigued, stunned)
Gear +3 four-mirror armor, +1 holy talwar, belt of physical might +2 (Str, Con), cloak of resistance +2, chain barding, military saddle, assorted potions
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