CR 1 (400 XP)
Always LN Small construct (extraplanar (Mechanus), lawful)
Init -1; Senses low-light vision, darkvision 60 ft.; Perception +6
AC 13, touch 10, flat-footed 13 (+1 size, -1 Dex, +3 natural)
hp 21 (2d10+10)
Fort +0, Ref -1, Will +0
Immune construct traits
Resist acid, cold, and fire resistance 10
Speed 20 ft.
Melee mwk spear +4 (1d8+3/x3)
Ranged mwk spear +0 (1d8+3/x3)
Str 14, Dex 9, Con —, Int 6, Wis 10, Cha 8
Feats Monkey Grip
Skills Craft (any) +3, Perception +6
Skill Points 2
SQ coordinated ally, fixed initiative (0)
Usual Gear mwk spear
Coordinated Ally (Ex): Duodrones work exceptionally well with other lawful allies. When successfully aided on a skill check or attack roll by a lawful-aligned ally, or when aiding another lawfully aligned creature, they apply or gain a +3 bonus on their checks or attack rolls (instead of the normal +2 bonus). Furthermore, duodrones gain a +4 bonus on attack rolls against an opponent flanked by a lawful-aligned ally (instead of the normal +2 bonus).
Fixed Initiative (Ex): Duodrones are rigid in their action, even in the most chaotic situations. As a result, a duodrone's initiative check is always 0. When combat begins, a duodrone uses this number as its initiative — it never rolls an initiative check.
Surge of Strength (Ex): As a swift action once per day, a duodrone can gain a +4 bonus to its Strength. This bonus lasts until the duodrone's next turn.
Skills: Duodrones have a +2 racial bonus on Perception checks.
|10||You can identify this creature as a modron, a construct native to the Clockwork Nirvana of Mechanus. This result reveals all construct traits.|
|16||You recognize this as a duodrone, a modron devoted to more complex but still basic tasks and duties.|
|21||You know the details of surge of strength.|
|26||You recognize if this is a true modron, a rogue modron, or an exile.|
- Dragon #354 - Return of the Modrons, pgs.45,48