Hell hound/pf

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Hell Hound

Hell hound
CR 3 (800 XP)
Always LE Medium outsider (Evil, Extraplanar, Fire, Lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
Defense
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold
Offense
Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
Statistics

Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16

Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Skill Points 16
Languages Infernal (cannot speak)
Ecology
Environment any (Fiery Planes)
Organization solitary, pair, or pack (20-40)
Treasure incidental

Nessian Warhound

Nessian Warhound
CR 9 (6400 XP)
Always LE Large outsider (Evil, Extraplanar, Fire, Lawful)
Init +6; Senses darkvision 60 ft., scent; Perception +12
Defense
AC 24, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, -1 size)
hp 126 (12d10+60)
Fort +13, Ref +10, Will +5
Immune fire
Weaknesses vulnerability to cold
Offense
Speed 40 ft.
Melee bite +20 (2d6+12/19-20 plus 2d6 fire)
Special Attacks breath weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 for half)
Statistics

Str 27, Dex 15, Con 21, Int 4, Wis 12, Cha 6
Base Atk +12; CMB +21; CMD 33

Feats Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite)
Skills Acrobatics +16, Perception +12, Stealth +21, Survival +13; Racial Modifiers +5 Stealth
Skill Points 36
Languages Infernal (cannot speak)
Usual Gear +2 chain shirt barding
Ecology
Environment any (Fiery Planes)
Organization solitary, pair, or pack (20-40)
Treasure incidental

Reference