Astral streaker/pf

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Astral streaker
CR 1/2 (200 XP)
Often LN Diminutive magical beast (Extraplanar (Various))
Init +2; Senses low-light vision, darkvision 60 ft.; Perception +5
Defense
AC 16, touch 16, flat-footed 14 (+2 Dex, +4 size)
hp 3 (1d10-2)
Fort +0, Ref +4, Will +2
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite -1 (1d2-5)
Space 1 ft.; Reach 0 ft.
Statistics

Str 1, Dex 15, Con 6, Int 5, Wis 15, Cha 6
Base Atk +1; CMB -1; CMD 4

Feats Skill Focus (Perception)
Skills Fly +12, Perception +5
Skill Points 1
Languages Common (cannot speak), Streaker
Ecology
Environment any habitable outer plane
Organization solitary, pair, or flock (3-12)
Treasure none
Special Abilities

Planar Navigation (Su): By navigating along multidimensional paths, an astral streaker can travel any overland trip on the planes in half the normal time, and can travel between points while ignoring local travel requirements such as the Traveler's Way on Elysium. On any planes whose overland travel times are random, an astral streaker instead always takes the minimum amount of time to reach its destination.

For Player Characters

An astral streaker familiar can be summoned using the Improved Familiar feat; an arcane spellcaster must be lawful-aligned and at least 5th level to acquire an astral streaker familiar.

Astral Streaker Lore

Knowledge (arcana), (nature), (the planes)
DC Result
15 You recognize this as an astral streaker, an intelligent bird used as a messenger across the planes.
20 You know the details of planar navigation.

Reference

  • In the Cage, pg.70