Azer/pf: Difference between revisions

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{{stat PF|
==Azer (28 RP)==
nameor = Azer, Fighter 2 |
cr = 2 |
al = Always LN |
sz = m |
type = out |
stype = Extraplanar (Fire), Fire |
init = 1 |
sense = Darkvision 60 ft.; Perception +4 |
lang = Common, Ignan |
ac = 23 |
touchac = 11 |
flatac = 22 |
acsource = +1 Dex, +6 natural, +4 armor, +2 shield |
hd = 2 |
imm = fire |
sr = 15 |
weak = vulnerability to cold |
f = 4 |
r = 4 |
w = 1 |
specsave = +1 vs. fear |
spd = 20 ft. |
melee1 = Warhammer +4 (1d8+1 plus 1 fire) |
range1 = Shortspear +3 (1d6+1 plus 1 fire) |
bab = 2 |
satk = heat |
str = 13 |
dex = 13 |
con = 13 |
int = 12 |
wis = 12 |
cha = 9 |
gear = warhammer, shortspear, scale mail, heavy shield |
feats = Alertness, Power Attack, Weapon Focus (Warhammer) |
efeats =  |
skills = Craft (weaponsmithing) +4, Intimidate +3, Perception +4, Survival +4 |
env = Elemental Plane of Fire |
org = solitary, pair, or team (3–4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd level sergeant per 20 adults, 5 5th level lieutenants, and 3 7th level captains) |
tres = standard coins; double goods (nonflammables only); standard items (nonflammables only). |
}}
'''Heat (Ex):''' An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat.


==Racial Traits==
* '''Ability Score Traits''' Standard (+2 Str, +2 Int, -2 Cha) (0 RP)
* Advanced Constitution (+2 Con) (4 RP)
* Advanced Dexterity (+2 Dex) (4 RP)
* Advanced Wis (+2 Wis) (4 RP)
* '''Type:''' Outsider (Fire) (3 RP)
* '''Size:''' Medium (0 RP)
* '''Base Speed:''' Normal (0 RP)
* '''Languages:''' Standard (0 RP); Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.


* '''+2 Strength, +2 Dexterity, +2 Constitution, +2 Intellegence, +2 Wisdom, -2 Charisma.'''
===Defense Racial Traits===
* '''Medium:''' Azers are Medium creatures and have no bonuses or penalties due to their size.
* '''Normal Speed:''' Azers have a base speed of 30 feet.
* '''Darkvision:''' Azers can see in the dark up to 60 feet.
* '''Tough Skin:''' Azers have a +6 natural armor bonus.
* '''Special Attacks:''' Heat.
* '''Special Qualities:''' Immunity to fire, spell resistance equal to 13 + class level, vulnerability to cold.
* '''Languages:''' Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.


==Reference==
* Elemental Immunity (Fire) (4 RP)
[http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azer Pathfinder Fan Conversion]
* Improved Natural Armor (+6 natural) (6 RP)
* Spell Resistance, Greater (SR 11+CL) (3 RP)
 
===Offense Racial Traits===
 
* '''Heat (Ex):''' An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat. (2 RP)
 
===Senses Racial Traits===
 
* Darkvision 60 ft. (0 RP; type)
 
===Weakness Racial Traits===
 
* Elemental Vulnerability (Cold) (-2 RP)

Latest revision as of 18:07, 24 July 2013

Azer (28 RP)

  • Ability Score Traits Standard (+2 Str, +2 Int, -2 Cha) (0 RP)
  • Advanced Constitution (+2 Con) (4 RP)
  • Advanced Dexterity (+2 Dex) (4 RP)
  • Advanced Wis (+2 Wis) (4 RP)
  • Type: Outsider (Fire) (3 RP)
  • Size: Medium (0 RP)
  • Base Speed: Normal (0 RP)
  • Languages: Standard (0 RP); Azers begin play speaking Common and Ignan. Azers with high Intelligence scores can choose any of the following bonus languages: Celestial, Infernal, or Terran.

Defense Racial Traits

  • Elemental Immunity (Fire) (4 RP)
  • Improved Natural Armor (+6 natural) (6 RP)
  • Spell Resistance, Greater (SR 11+CL) (3 RP)

Offense Racial Traits

  • Heat (Ex): An azer generates so much heat that its mere touch deals an additional point of fire damage. An azer's metallic weapons also conduct this heat. (2 RP)

Senses Racial Traits

  • Darkvision 60 ft. (0 RP; type)

Weakness Racial Traits

  • Elemental Vulnerability (Cold) (-2 RP)