Lillend/pf

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Lillend
CR 7 (3200 XP)
Usually CG Large outsider (chaotic, extraplanar (varies), good)
Init +3; Senses low-light vision, darkvision 60 ft.; Perception +13
Defense
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 73 (7d10+35)
Fort +7, Ref +10, Will +10
Immune poison
Resist fire 10
Offense
Speed 30 ft., fly 70 ft. (average)
Melee +1 longsword +12/+7 (2d6+8/19-20), tail slap +6 (2d6+2 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks bardic performance (20 rounds/day), constrict (2d6+5)
Spell-Like Abilities (CL 7th; concentration +11):
3/day—darkness, hallucinatory terrain (DC 18), knock, light
1/day—charm person (DC 15), speak with animals, speak with plants
Bard Spells Known (CL 7th; concentration +11):
3rd (2/day)—charm monster (DC 17), cure serious wounds

2nd (4/day)—hold person (DC 16), invisibility, sound burst (DC 16), suggestion
1st (5/day)—charm person (DC 15), cure light wounds, identify, sleep (DC 15)

0 (at will)—dancing lights, daze (DC 14), detect magic, lullaby (DC 14), mage hand, read magic (DC 16)
Statistics

Str 20, Dex 17, Con 21, Int 14, Wis 16, Cha 19
Base Atk +7; CMB +13; CMD 26 (can't be tripped)

Feats Combat Casting, Hover, Iron Will, Lightning Reflexes
Skills Bluff +14, Diplomacy +14, Fly +11, Knowledge (nature) +9, Perception +13, Perform (any) +16, Sense Motive +13, Survival +14; Racial Modifiers +4 Survival
Skill Points 56
Languages Celestial, Draconic, Sylvan
Ecology
Environment Any chaotic plane
Organization solitary, pair, or choir (3–6)
Treasure standard (+1 longsword, masterwork instrument or prop)
Special Abilities

Bardic Performance: A lillend has the bardic performance ability of a 7th-level bard, granting her access to that ability's countersong, fascinate, inspire courage, inspire competence, and suggestion aspects.

Spells: A lillend casts spells as a 7th-level bard. They favor enchantment and healing spells.

Reference