Sword spirit/pf

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Sword spirit
CR 16 (76800 XP)
Usually CE Large undead
Init +9; Senses darkvision 60 ft., see invisibility; Perception +35
AC 22, touch 22, flat-footed 17 (+8 deflection, +5 Dex, -1 size)
hp 201 (31d8+62)
Fort +10, Ref +17, Will +18
DR 15/magic
Immune undead traits
SR 30
Speed fly 120 ft. (perfect)
Melee 6 longswords +26/+21/+16/+11 (1d8+3/19-20)
Special Attacks blade fury, whirlwind (20 ft., 3d6, DC 26)
Spell-Like Abilities (CL 20th; concentration +21):
Constant—see invisibility
At will—invisibility

Str 17, Dex 20, Con —, Int 13, Wis 13, Cha 12
Base Atk +23; CMB +27 (+29 disarm); CMD 42 (44 vs. disarm)

Feats Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Disarming Strike, Dodge, Flyby Attack, Great Cleave, Improved Disarm, Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Toughness, Whirlwind Attack
Skills Acrobatics +36, Fly +45, Intimidate +35, Perception +35, Stealth +39
Languages Common
SQ superior multiweapon fighting, undead traits
Usual Gear long sword x6
Environment Battlefields
Organization Solitary
Treasure Assorted weapons
Special Abilities

Blade Fury (Su): Three times per day, a sword spirit can expand itself outward into a 15-foot-radius spread, filling that entire space with its whirling weapons. This attack deals 20d6 points of slashing damage to every creature within that area (Reflex DC 26 half). Immediately after this attack, the sword spirit reverts to its normal size and shape. Once it has used its blade fury attack, it must wait 1d4+1 rounds before it can do so again. A sword spirit cannot benefit from both blade fury and whirlwind at the same time.

Superior Multiweapon Fighting (Ex): A sword spirit fights with six weapons at once. Because the creature is an amalgam of many dead warriors, a separate intelligence controls each weapon. Thus, the sword spirit has no penalty on attack rolls for attacking with multiple weapons, and the number of attacks and the damage bonus for each weapon are calculated as though the weapon were held in a primary hand.


  • Monster Manual II, pp.173-174
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