- +2 Strength, +2 Intelligence, -2 Constitution: Tsnng are strong and brilliant, but brittle.
- Medium: Medium creatures receive no bonuses or penalties due to their size.
- Outsider(native): Tsnng are outsiders native to the Plane of Mineral.
- Darkvision(60ft): Tsnng can see perfectly in darkness up to a range of 60 feet.
- Gem-like body: Their construction gives Tsnng a +2 Natural Armor bonus.
- Sharp Fingers: All Tsnng have two claw attacks dealing 1d4 damage on a successful attack.
- Elongation: As a full round action, warrior Tsnng can alter their claws into spear-like protrusions dealing 3d4 damage with a 19-20/x2 critical range. When in this form Tsnng cannot hold anything or use their hands for any other purpose, including Somatic spellcasting.
Alternate Racial Traits
- Tsnng Wizardry: Tsnng spellcasters can use their body similar to some enchanted rings or gems, giving them twice the bonus spells per day due to High ability scores that they would usually receive. This replace the Elongation racial trait.
- Crystalline Body: Some Tsnng have a greater refractory index than others, granting them a +2 to AC vs Rays, and the ability to Deflect a single ray 1/day as per the deflect arrows feat. This replaces the gem-like body racial trait.